I SAT THERE STARING AT THIS small electronic box in the middle of the table. Photos of the restaurant’s food options appeared and disappeared across the display screen along with the various advertisements. Besides the box in the middle of the table, there was a crystal cube sitting alongside it. Encased in the cube was a QR code that I had to point my cell phone camera at to download a copy of their menu onto my phone. Once I decided what to order, I waited for someone to come take it. While waiting I noticed across the way a bank of dispensing machines. A couple of them dealt with soft drinks that a customer could concoct various flavors into their soft drink. I tried reading the options on the lit screen, but it was too far away for me to see. I sat there, while waiting for my friend to show up, as my mind drifted to memories of other restaurants, I visited that relied solely on wait staff to hand out menus, describe the specials of the day, and bring drinks and food orders to the table. It seemed to me as if the human experience associated with dining out was being replaced by machines. MY FRIEND FINALLY SHOWED UP, SETTLING herself across from me in the booth. I had not seen her for a long time, yet she looked the same as far as I could tell. She had no issue navigating the electronic devices as she quickly decided what she wanted for lunch. We spent all the time before our food arrived, talking about our shared history such as the company where we both first met, updating on our family members we had heard so much about when we were working together and present jobs. The food finally arrived via a non-descript waiter. It was good to catch up with her; however, I noticed as we were eating that there was not much else to talk about except for things in the past. Her interests and mine were very different; so, me talking about movies would have fallen on deaf ears. Yet, I still enjoyed spending some time with her because of all the memories it stirred up. We had a fun time together when we worked together because we had a similar humor and reaction to the antics that used to take place around us. Still, by the time it came to pay the bill, I was glad we were done because I was “pulling at straws” to find something to talk about with her. I felt sort of the same regarding this action, science fiction sequel. NEARLY TWENTY LATER NEO, PLAYED BY Keanu Reeves (John Wick franchise, Destination Wedding), is a top video game creator. One game in particular resembles a part of his past life, hmmm. With Carrie-Anne Moss (Memento, Jessica Jones-TV) as Trinity, Yahya Abdul-Mateen II (Aquaman, Candyman) as Morpheus, Jonathan Groff (Hamilton, Glee-TV) as Smith and Jessica Henwick (Love and Monsters, Game of Thrones-TV) as Bugs; this film’s saving grace was its humor, believe it or not. The abundance of references and video clips to the past films got to be a bit much, but at least they were entertaining at times. I found the story as murky as the visuals at time; I early on decided not to try and figure anything out, just go with the action. There were some good action scenes and visuals, but nothing that stood out to make this movie elevate itself over the previous ones. The draw for me here was the nostalgia factor and the writers certainly knew that would work. I recalled the feelings I had when I saw the first film; it was a revelation of new surprises. With this one, it was more of a “oh yeah, I remember that” type of experience. If one has not seen any of the other movies, they will probably be confused watching this one. There was an extra scene at the end of the credits.
2 ½ stars